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Amateur game design for the technically impaired

Posts Tagged ‘riven

Game Brainstorm: Serendipity

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Fairly regularly, we post some simple original ideas in the spirit of sharing and discussion. I just recently noticed that these posts are not immediately distinguishable from games that we simply showcase in the case that a reader is just skimming through the headlines. For that reason, I have decided to just tack on a column name from now on. Game Brainstorm… Lazy, I know…

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Riven, one of the main inspirations of this game, featured a world packed with life, history, and significant details.

Serendipity: An exploration platform game with mystery-puzzle gameplay.

In Serendipity, players explore a 2D world which opens up as puzzles are solved and mysteries uncovered. In terms of interface and control, it will function much like Knytt Stories (does this game come up in every one of my posts?), with the exclusion of enemies and death. I choose to take inspiration from this particular game for a number of reasons:

– The focus of Serendipity will be the environment instead of the player character. I haven’t completely decided on whether or not to include other characters at all. I would really like to because I feel that having memorable characters is second only to music in determining the longevity of a game, but it may detract from the mysterious atmosphere I intend to create.

– Players should be able to traverse the world quickly and intuitively.

– A tiny, featureless player character may allow players to project themselves into the game in the same way that a first-person perspective does in other titles, without having to break into 3D.

So much for interface and control; on to the gameplay.

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Written by justindopiriak

March 26, 2008 at 7:37 am