Thank You For Playing

Amateur game design for the technically impaired

Knytt Stories Level Editor

with 7 comments

Knytt SideNifflas is a brilliant level designer. While others have noted the influence he’s drawn from Metroid, the experience for me is far more reminiscent of Riven: the Sequel to Myst. While Within a Deep Forest depended more heavily on skill than anything in the Knytt collection, both offer intricate worlds to explore and learn, which start off unknowably vast and actually seem to shrink as new areas open up. The confusing collections of boundaries and obstacles steadily transform from distractions into landmarks as the player expands the arsenal of abilities and brings each image into perspective.

It’s because of this brilliance that I’m confused about the inclusion of a level editor in the release. The effort is, of course, appreciated, but I’m quite apprehensive. With no abilities available in the editor that do not already appear in the pack-in adventure, The Machine, there is little to do besides alter the audio-visual style and craft a new Knytt world; however, the custom worlds (even the official ones) come across as remixes of the original adventure more than anything else.

Knytt Editor

My concern, I feel, was justified when I began a search for community made levels. I found a few that had gone quite far in altering the style to decent effect, but even those were simply too close in gameplay to enjoy as a new experience.

Unfortunately, I can’t say I recommend utilizing this tool for anything other than passing time as the results probably won’t be that fantastic. Even the official expansions, a few collections of adventures created by those closest to the original game, demonstrate the limits of the editor. The only aspects of the game that can be altered, the audio-visual style and the world geometry, are the aspects of game design that Nifflas himself is best at creating. If, for example, some sort of generator were available for new abilities, clever and novel things could be done with the somewhat generic gameplay, but instead we are left with something that only allows us to re-ice an already beautiful cake.


Written by justindopiriak

March 10, 2008 at 8:06 am

7 Responses

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  1. I completely agree. When I opened up the editor, I thought there’d be a bit more to it, because you don’t really need an editor if all you can do is make the scenery different. I wish the editor was more in depth. If a simple ability modifier was included, it would be infinitely more useful.


    March 26, 2008 at 5:55 am

  2. Can someone post a link to download the level editor, please


    November 26, 2009 at 8:43 pm

  3. Don’t we all remember the first knytt? Magical and mysterious. If I could find the tileset for Knytt and remake it in Knytt stories, I’d be so happy ❤


    June 13, 2010 at 11:01 pm

  4. YAY! a level editor. o wait. no link.


    September 13, 2010 at 5:28 pm

  5. The editor is in the game directory lol

    I really enjoyed the original knytt, and the official add ons for knytt stories were awesome as well.

    I’m making a little level myself just now, i agree it would be good to be able to add your own abilities, but i disagree that all you can do is remake the original game.

    To be fair, it would take forever to make a world as detailed as ‘The Machine’ but it is fun to make impossibly challenging jumping areas and stuff.


    October 7, 2010 at 10:51 am

    • Not nessesarily, it took me about 5 hours to put a rather detailed adventure together that spands 150 sections.
      Although I DO wish I could make my own tilesets/objects. Anyone know how?


      January 18, 2012 at 9:25 pm

  6. You obviously didn’t try very hard. The editor is good for making many types of levels, not just ‘changing the scenery’. This article is stupid.


    August 30, 2011 at 4:20 pm

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