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Amateur game design for the technically impaired

Puzzle Scramble

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Puzzle Scrambler

Here’s a quick one…
I have always been a fan of procedurally generated content; Diablo, Nethack, Dwarf Fortress. This idea is simple: to construct a procedurally generated puzzle game which constantly evolves and challenges the player.The puzzles will be simple, generated by predetermined algorithms. Some of the puzzles could be as simple as figuring out the next number in a sequence, to analyzing patterns in shapes. The objective would be to navigate through the maze of puzzles as quickly as possible. Each sequential level will include more puzzles, timers, harder puzzles and more variety.

Graphics:
I am thinking that by having this game text only would add more of a hardcore puzzle feel to it. Graphics would perhaps detract from the game play. Navigating menus through text and typing answers manually would give it sort of a “hacker feel.” Perhaps the story could include something of that connotation.

Puzzle Scramble

If you haven’t noticed this game is semi-inspired by Professor Layton and would be playing in a similar way.

Here are some examples of sequence puzzles that I had in mind.

http://www.puzz.com/lloydkingpuzzles.html
http://www.research.att.com/~njas/sequences/Spuzzle.html
http://brainden.com/number-puzzles.htm

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Written by brunokruse

March 8, 2008 at 2:14 am

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