Thank You For Playing

Amateur game design for the technically impaired


with 3 comments


Every week Justin and I each post an original game idea. Today I am going to tell you about Clearcross, a puzzle game that attempts to be as easy as possible to learn but still remain challenging. Clearcross is a puzzle game in its most basic format. Clearing lines of orbs until the game board is gone.



The rules are simple: Click on any of the orbs to remove the corresponding orbs vertically and horizontally (across the board) from the chosen orb. The objective is to clear the board in the fewest number of turns possible. Each board could have a par as suggested by the creator. Be careful and plan ahead, eliminating an incorrect orb may cause gaps in the board causing you to use more moves.


The art direction would be minimal to keep focus on the simplicity of the game. I know music is a vital part of games, but perhaps it would be better to skip the music and add subtle sound effects instead. This would not distract from the game play and still offer tactile responses to clearing orbs.

The purpose of this game is to be as simple as possible. Perhaps I could also include a level editor in which users can create their own puzzles to share. The puzzle in this screen shot would obviously be one of the more simple puzzles (that one could be done in 4 moves) while more complicated ones can look like this:




The previous puzzle can be done in only 5 moves. It would be easy to add levels via an included level editor or via patches online. I envision the harder levels could have a grid of around 100 blocks to offer an increased challenge to skilled players.


Written by brunokruse

February 29, 2008 at 4:04 am

3 Responses

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  1. Your idea sounds great. Simple but interesting – i will try to build this in silverlight, when the beta is out 🙂


    February 29, 2008 at 9:49 pm

  2. I think I have the basic gameplay right, and I’m assuming that once you form a gap, you can’t clear “across” it, but even if you can, this solution should work . . . ?

    I. H.

    April 12, 2008 at 11:02 pm

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