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	<title>Comments on: Expected Gameplay Mechanics Part 1</title>
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	<description>Amateur game design for the technically impaired</description>
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		<title>By: Fishy Boy</title>
		<link>http://tyfp.wordpress.com/2008/04/01/expected-gameplay-mechanics-part-1/#comment-91</link>
		<dc:creator>Fishy Boy</dc:creator>
		<pubDate>Mon, 14 Apr 2008 01:33:13 +0000</pubDate>
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		<description>Pssh, you act as if all games must be exactly the same. Collecting things is okay, as long as it&#039;s not forced. Stepping away from the live system is great, especially if you&#039;re trying to appeal to the lowest common denominator. Points can add to a game, giving people their own goal to reach, instead of some arbitrary game goal. For boss fights, you must have not fought many bosses. SEE: Treasure. Also, there&#039;s nothing especially wrong with that kind of boss fight, and it can be fun, or they wouldn&#039;t do it. I agree with your save point opinion. Unlocking characters is great, if it&#039;s not done by mindless fighting. Is their something horrible about getting a surprise bonus as you play? Robots/Pirates/Zombies/Ninjas are all fine beasts, just easily corrupted.</description>
		<content:encoded><![CDATA[<p>Pssh, you act as if all games must be exactly the same. Collecting things is okay, as long as it&#8217;s not forced. Stepping away from the live system is great, especially if you&#8217;re trying to appeal to the lowest common denominator. Points can add to a game, giving people their own goal to reach, instead of some arbitrary game goal. For boss fights, you must have not fought many bosses. SEE: Treasure. Also, there&#8217;s nothing especially wrong with that kind of boss fight, and it can be fun, or they wouldn&#8217;t do it. I agree with your save point opinion. Unlocking characters is great, if it&#8217;s not done by mindless fighting. Is their something horrible about getting a surprise bonus as you play? Robots/Pirates/Zombies/Ninjas are all fine beasts, just easily corrupted.</p>
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