Archive for April 2008
Expected Gameplay Mechanics Part 1
I have decided to discuss common game play mechanics found throughout games. For the most part, I will be speaking in generalities. I will also be discussing commercial as well as Indie games. The purpose of this post is to discuss familiar gameplay mechanics that most games share and to perhaps avoid some of these cliche mistakes in the future.
This most may sound like a bit of a rant, but it stems from a series of recurring themes and gameplay devices that I have noticed in my years of gaming. These things apply to most not all games.
- Collecting Stuff
- Difficulty
- Points
- Boss Fights
- Save Points
- Unlocking Characters in fighting games
- Ninjas, Pirates, Robots, Zombies
